Elizabeth Huang CG Portfolio
-Out of my head and into my blog.
Monday, April 16, 2012
Animation Reel April 2012
Did some test animation on the rig for our project. Used the main character here, Gnorack. Cycles and more cycles!
Thursday, December 22, 2011
Lighting Reel
This is a lighting reel done in my final year in Digipen SIngapore.
I did the Lighting, character modeling and texturing for the breakdowns and worked fully on the stills.
I did the Lighting, character modeling and texturing for the breakdowns and worked fully on the stills.
Programs used are 3ds max Photoshop and AfterEffects.
Wednesday, December 21, 2011
Lighting Setups
Did some light setups to try out a Fuji camera. 35mm. Then brought it into Photoshop to color grade the raw file.
Companionship
I wanted to do a shot like those you see on magazines. Brought together some elements and took it outside at night. I managed to balance the exposure without getting a grainy effect.
Daydreamer
Here, I wanted a more relaxing shot. I took it at the same location as the above but in the early morning on a rainy day. Played with the camera setting to get the bird-like effect from the trees in the background.
I wanted to do a shot like those you see on magazines. Brought together some elements and took it outside at night. I managed to balance the exposure without getting a grainy effect.
Daydreamer
Here, I wanted a more relaxing shot. I took it at the same location as the above but in the early morning on a rainy day. Played with the camera setting to get the bird-like effect from the trees in the background.
Friday, October 21, 2011
Junior Project
This is a Solo project in my Junior Year.
Some stills from the short.
The process.
Programs: 3DSMax, Aftereffect, Photoshop
Some stills from the short.
The process.
Programs: 3DSMax, Aftereffect, Photoshop
Game Model Re-vamped
We had a assignment to re-vamp a game model for a game engine. I chose Lilith from Borderlands.
Programs: 3DSMax, Aftereffect, Photoshop, Zbrush
Programs: 3DSMax, Aftereffect, Photoshop, Zbrush
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